Mental Attributes

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When a vampire wants to fast-talk their way out of an inquisitorial interrogation, subdue the pack of hounds sent after them by a hostile Sheriff, or dig their way through an abandoned Tremere library, they use both their natural Attributes and learned Skills in an attempt to succeed. Even when lacking any special training, a vampire can use their innate Physical, Social, or Mental traits to attempt the task at hand.

Attribute and Skill ratings range from 1 (poor) through 2 (average) to 5 (peak ability), although ratings of 0 are possible. In an Attribute, 0 indicates actual debility; in a Skill, 0 merely signifies no specific training or experience. A Skill of 3 might indicate significant experience, a Skill of 4 means an expert level; someone with Skill 5 is likely the best in the city or even in the nation. Most people get by perfectly well with 2 in their main Skill.

MentalAttributes[edit]

Mental Attributes represent the capacity for learning, intuition, and focus. High Mental Attributes might indicate native genius, superb education, or strong will. Low Mental Attributes might derive from naiveté, ignorance, or just incapacity at thinking. But that was in life; the Blood can awaken brains and nerve clusters just as it can fortify sinews or heighten cheekbones

Intelligence[edit]

Intelligence measures your ability to reason, research, and apply logic. You can recall and analyze information from books or from your senses. No puzzle or mystery can elude the truly intelligent.

• You can read and write competently, though some terms confound you.

•• You are smart enough to realize your limitations.

••• You are enlightened, able to piece together clues without difficulty.

•••• You’re likely consulted by members of Clan Tremere for your wisdom.

••••• Genius does not cover the depths and range of your intellect.


Wits[edit]

Wits are for thinking quickly and reacting correctly on little information. “You hear a sound” is Wits; “You hear two guards coming” is Intelligence. Wits let you smell an ambush or answer the Harpy back at court right away, instead of thinking of the best response the next night.

• You get the point eventually, but it takes explaining.

•• You can bet the odds in poker or apply the emergency brakes in time. Usually.

••• You can analyze a situation and quickly work out the best escape route.

•••• You are never caught on the back foot and always come up with a smart riposte.

••••• You think and respond more quickly than most people can comprehend.



Resolve[edit]

Resolve provides focus and determination, and measures concentration and mental fortitude. Resolve powers all-night watches and blocks out distractions.

Your Composure + Resolve equals your Willpower.

• You have minimal attention for all but the most pressing things.

•• You can settle in for the long haul, as long as it's not too long.

••• Distracting you takes more effort than most other people want to spend.

•••• You can brute-force your way to a deduction past any obstacles.

••••• You can think in a gunfight or watch the door in a blood orgy and then clean up every shell casing or spilled droplet.



Attributes
Attributes: Physical AttributesSocial AttributesMental Attributes
Skills: Physical SkillsSocial SkillsMental Skills