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=Clan Ventrue=
=Clan Ventrue=


Cursed by their unbridled sensuality, the divas are obsessed by aesthetic perfection. A fashion model overdosing on a bad batch of heroin, a YouTube clip of a perfectly executed beheading, the dazed eyes of a child who has seen too much, or the reflection of the moon in a pool of blood – these are the kinds of things that make a Toreador lose themselves. They say the first diva finally died in front of their looking glass, unable to tear their gaze away from the image of their face touched by the reflected dawn. But, to dismiss the Toreador as wanton perverts or shallow artists is the last mistake a Kindred will ever make. Beauty is power, and love can make anyone do just about anything. And that is the promise of the Toreador. They can make even the dead feel something raw, something real.  
In their own eyes, only the Clan of Kings has the restraint, the wisdom, the control, and the pedigree to lead their kind through the night. Throughout their time as god-kings of ancient Babylon and lords and ladies of the Dark Ages to their contemporary roles as guardians of royal blood, majority shareholders, and campaign fund backers, they have been obsessed with the impulse to rule. They collect their tithes in the form of precious blood, ensuring the growth of their legacy.  


<center>
While many other clans claim positions of influence in politics and business, no one can rival the Ventrue in the game of pure power and wealth. But lately, their arrogant projections as divinely chosen rulers, better ft to lead than any other clan, have begun to falter. Time is running out. As they feel their privileges slipping through their fingers, the Ventrue tighten their grip and fight fang and claw to remain in control as the masters of their kind.
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'''''I serve my clan – your clan – in unearthing sleeping ancients such as yourself and introducing them to the world as it is tonight.
'''''You seem surprised that a member of the Clan of the Rose would dirty her hands with excavation and study. Let me guess: you thought our clan more suited to parlors, admiring mortal singers, dancers, and artists? It is true, the face of our clan is one of superficial beauty, but we have not lost our core. At its heart, Clan Toreador is the clan of creation. The sculptor dirties her hands with chisel and stone. The painter will accumulate all manner of stains. My calling is in bringing the torpid back to us and asking for their stories. It is my art form.  


'''''Clan Toreador has not missed a step since you fell into torpor. We still ride high, leading a sect known as the Camarilla alongside our peers among the Ventrue and Tremere. Do not believe we take second or third place in that triumvirate. We are the voice, the inspiration, and the soul that binds the sect together.
==Who Are the Ventrue==


'''''In these nights, the Toreador are the burning hope for all clans. We are proof that Kindred can be more than slaves to their Beast. Others come to us for guidance and seek to emulate our devotion to beauty and innocence. We teach, but none will master the arts as well as we.  
Clan Ventrue has long been the leaders of the Camarilla, holding more positions of power than any other clan, and they are loath to give that up. Even after losing their most prominent representative to a Brujah assassination, the Ventrue continue to maintain that they are destined to rule all Kindred, no matter the sacrifices involved.  


'''''For every true artist, innovator, and great mind in our clan, we have a sycophant, amateur, and vapid beauty. It is as it should be. Everything is beautiful, old one, including the duality we represent. While the others mistake us for preening fools, we work our wonders to make all of Kindred society a better place.  
The Ventrue believe in the strength of tradition and lineage. The Embrace is one of the their most important rituals, and the choice of childe affects the way other members of the clan treat the sire. Ventrue therefore aim to Embrace overachievers, politically or financially powerful kine, or those with a talent that sets them apart from the masses.  


'''''Welcome back to Clan Toreador.  
These nights, the Ventrue are cautious. The talentless fall by the wayside, while the best blend in with humanity as bankers, shadow directors, reclusive moguls, and chiefs of staff. No longer can a Ventrue openly lead a board or take a prominent position in a mortal community. They resent having to influence their surroundings from the shadows, but know that the risk of a fatal Masquerade breach is too high to risk anything else.  


'''''The night is ours.
The Ventrue are the establishment. They set and maintain the rules, punishing those who break them, and occasionally rewarding those who follow. Their critics consider them tyrants or the jailers of other Kindred. The uncomfortable truth is that without them, the Masquerade, and the Camarilla with it, would have fallen long ago. The Ventrue are more loyal to their cause these nights than ever before, adversity only making them more determined to succeed and more certain that they have the right to do whatever it takes.
|}
</center>


==Who Are the Toreador==
===Ventrue Archetypes===


Clan Toreador has ever preached selectiveness in its rituals of the Embrace. The clan elders stress time and again that the clan requires pioneers among the arts and every kind of avant-garde. The clan is at its strongest when comprised of the freshest thinkers and those who desire experimentation and aesthetic discovery. For this reason, many Toreador emerge from the ranks of accomplished artists, both new and faded. But not all artists need wield a brush: To the Toreador, art encompasses all forms of entertainment and stimulation. The clan courts the greatest actors, singers, writers, dancers, and even sex workers, if the degenerates believe such mortals will offer something new to their clan. Despite the custom of Embracing only the best, the Toreador fixation on beauty and innocence has caused many a diva to make a fledgling in haste. Many a moonlit night, new clan members have emerged as shallow hedonists, one-hit wonders, or just a stunning body with nothing else to offer. The greatest mistakes are erased and forgotten. Still, the clan is diverse, its members considering the ensemble as a kaleidoscope of talent and beauty.
'''Cold-Blooded Corporate Director'''


===Toreador Archetypes===
This Ventrue controls a successful corporation, perhaps as the eccentric and reclusive CEO or maybe as an influential silent partner involved in guiding the firm. This Ventrue is always several steps removed from dirtying their hands but will rarely hesitate over ethics if it means getting ahead of the competition.


'''L'Artiste'''
'''Member of the Order'''


The Toreador indulge in the beauty of all art forms and strive to be creators themselves. Whether competent on the strings of the violin, weaving notes as lustrous as the subtle glow of the crescent moon, or wielding a spray-can to form harsh prismatic lines on back-alley walls, this Kindred is an artist revered intensely by their clan.
The Clan of Kings are well suited visitors in secret societies such as the Freemasons and Rosicrucians. This Ventrue knows how to spin their words. They act as the reclusive leader or an important member of their society, whether it be an informal gentlemen’s club, a ladies’ guild, an alumni society for magnates and millionaires, or a gathering of concerned citizens clandestinely seeking to control their neighborhood.


'''Stage Manager'''
'''Conservative Politician'''


Without a puppeteer to pull the strings, the puppet would not know how to dance. This diva’s finger is constantly on the pulse of the night. They know every happening at every club and bar worth a visit, and likely has great influence over several such places and the people who go there. Deeply connected to a city’s social atmosphere, they have the knowledge to help others gain or lose the spotlight as they please.
The kings have always favored conservatism and maintenance of the status quo. The politically inclined blue blood acts as the untouchable spin doctor, lurks in the wings of the party, or advises pundits and newsmen on how to dictate the story. Manipulating the media, they suppress Masquerade breaches with ease.


'''Gadabout'''
'''Godfather'''


With charisma, social intellect, and a cunning smile, the world is yours to conquer. The gadabout hedonist masters the art of manipulation, attraction, and empathy so well that even shy Cainites desire their attention or take pleasure in watching as they effortlessly mingle into every clique and category. This Toreador fits into any profession in which handling customers, patients, or clients is key, and they use every trick in the book to get their targets exactly where they want them.
The so-called godfather wields their power through organized crime, manipulating gangs and the path of cash that runs from the streets to the bankers and politicians. Other Ventrue may turn their noses up at such a shady character, but the godfather knows that to get things done, blood sometimes needs to be spilled.


'''Patron of the Arts'''
'''High Priest'''


The patron is a collector of raw talent and promising beauty that just needs a guiding hand. They shape not clay or glass into intricate forms but people, and they see it as their gift to the world to pick out the best before they wither. Te patron may pose as an eccentric heiress whose home is open to struggling poets and painters or they may take on the role of the talent scout or critic, aiding their pupils with funding and guidance in return for their blood.
The Ventrue have ever venerated their ancestors, both mythical Kindred such as Mithras, Tinia, and Tiamat and historical personages nearly as eminent. This ancestor worship ranges from a historian’s thorough study to leading a cult in the ancestor’s name. Seeing the touch of their forebears in all that they do, the high priest seeks to repeat history, fulfill the goals of their ancestors, and spread the knowledge of their glory.
 
'''Thespian Spy'''
 
The Toreador love a performance, and the one who plays at being a spy knows how to pry valuable chunks of information from a target, often taking more time than they need to properly enjoy the game. Perhaps over-dramatic, yet rarely suspected due to an affable nature, the thespian spy inserts themselves in multiple domains to entertain, observe, and compile libraries of information to exchange for other pleasures.




==Disciplines==
==Disciplines==


===Auspex===
===Dominate===
[[Auspex]]: Toreador are ever on the hunt for exquisite experiences and use Auspex to identify the most susceptible vessels and those who might, through their feelings and temperament, offer new tastes and sensations to the drinker during the feed. Toreador also frequently use the Discipline on other Kindred, catering to their desires or antagonizing them with truths they should not know.
[[Dominate]]: The Ventrue consider themselves the masters of this Discipline, using it primarily to exert their will on vassals and kine. When feeding, a Ventrue may command a mortal to bare their neck, or use Dominate to erase all memory of a feeding. Ventrue also expertly use this Discipline to protect the Masquerade.


===Celerity===
===Fortitude===
[[Celerity]]: The Toreador claim they are not combatants, but few move as swiftly as the degenerate using Celerity to cut an opponent to ribbons before they have even had time to draw their weapon. Toreador often use Celerity to enhance artistic or performative skills. In feeding, they use the Discipline to take what they need from a vessel and vanish before the mortal realizes the truth of what has occurred.
[[Fortitude]]: Fortitude enables the Ventrue to keep their thrones even when armies array against them, and to weather every blade, bullet, and bomb. They use the Discipline to feed in adverse situations, physical or otherwise. Where other Kindred might run short on vitae, the Ventrue resist the environment and take their fill.


===Presence===
===Presence===
[[Presence]]: The Toreador master the Discipline of Presence, often using it in concert with Auspex to manipulate the emotions of Kindred and kine. Presence can guarantee an appreciative audience or cause the failure of another artist. Some Toreador will use the Discipline to indulge in carnal pleasures with an unnaturally enthusiastic partner or to lure a vessel into their arms and under their fangs. The members of the clan adore willing vessels, even if the willingness is a supernaturally induced façade.
[[Presence]]: The Ventrue seek to tame the court and build the love and devotion of others toward their rule, and Presence is a helpful tool. The Discipline is also used by the Ventrue who wants others to see how easy they acquire vessels. The clan values conservation of time and resources, and Presence allows a hungry blue blood to be efficient when luring their prey.


==Bane==
==Bane==


Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence.  
The Ventrue are in possession of rarefied palates.  


'''While your character finds itself in less than beautiful surroundings, lose the equivalent of their Bane Severity in dice from dice pools to use Disciplines.  
'''When a Ventrue drinks blood from any mortal outside their preference, a profound exertion of will is required or the blood taken surges back up as scarlet vomit.  


The Storyteller decides specifically how the beauty or ugliness of the Toreador’s environment (including clothing, blood dolls, etc.) penalizes them, based on the character’s aesthetics. That said, even devotees of the Ashcan School never find normal streets perfectly beautiful. This obsession with aesthetics also causes divas to lose themselves in moments of beauty and a bestial failure often results in a rapt trance, as detailed in the Compulsion rules.
Preferences range greatly, from Ventrue who can only feed from genuine brunettes, individuals of Swiss descent, or homosexuals, to others who can only feed from soldiers, mortals who suffer from PTSD, or methamphetamine users. With a Resolve + Awareness test (Difficulty 4 or more) your character can sense if a mortal possesses the blood they require. If you want your character to feed from anything but their preferred victim, you must spend Willpower points equal to the character’s Bane Severity


==Pics==
==Pics==

Latest revision as of 03:21, 10 December 2018

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Clan Ventrue[edit]

In their own eyes, only the Clan of Kings has the restraint, the wisdom, the control, and the pedigree to lead their kind through the night. Throughout their time as god-kings of ancient Babylon and lords and ladies of the Dark Ages to their contemporary roles as guardians of royal blood, majority shareholders, and campaign fund backers, they have been obsessed with the impulse to rule. They collect their tithes in the form of precious blood, ensuring the growth of their legacy.

While many other clans claim positions of influence in politics and business, no one can rival the Ventrue in the game of pure power and wealth. But lately, their arrogant projections as divinely chosen rulers, better ft to lead than any other clan, have begun to falter. Time is running out. As they feel their privileges slipping through their fingers, the Ventrue tighten their grip and fight fang and claw to remain in control as the masters of their kind.

Who Are the Ventrue[edit]

Clan Ventrue has long been the leaders of the Camarilla, holding more positions of power than any other clan, and they are loath to give that up. Even after losing their most prominent representative to a Brujah assassination, the Ventrue continue to maintain that they are destined to rule all Kindred, no matter the sacrifices involved.

The Ventrue believe in the strength of tradition and lineage. The Embrace is one of the their most important rituals, and the choice of childe affects the way other members of the clan treat the sire. Ventrue therefore aim to Embrace overachievers, politically or financially powerful kine, or those with a talent that sets them apart from the masses.

These nights, the Ventrue are cautious. The talentless fall by the wayside, while the best blend in with humanity as bankers, shadow directors, reclusive moguls, and chiefs of staff. No longer can a Ventrue openly lead a board or take a prominent position in a mortal community. They resent having to influence their surroundings from the shadows, but know that the risk of a fatal Masquerade breach is too high to risk anything else.

The Ventrue are the establishment. They set and maintain the rules, punishing those who break them, and occasionally rewarding those who follow. Their critics consider them tyrants or the jailers of other Kindred. The uncomfortable truth is that without them, the Masquerade, and the Camarilla with it, would have fallen long ago. The Ventrue are more loyal to their cause these nights than ever before, adversity only making them more determined to succeed and more certain that they have the right to do whatever it takes.

Ventrue Archetypes[edit]

Cold-Blooded Corporate Director

This Ventrue controls a successful corporation, perhaps as the eccentric and reclusive CEO or maybe as an influential silent partner involved in guiding the firm. This Ventrue is always several steps removed from dirtying their hands but will rarely hesitate over ethics if it means getting ahead of the competition.

Member of the Order

The Clan of Kings are well suited visitors in secret societies such as the Freemasons and Rosicrucians. This Ventrue knows how to spin their words. They act as the reclusive leader or an important member of their society, whether it be an informal gentlemen’s club, a ladies’ guild, an alumni society for magnates and millionaires, or a gathering of concerned citizens clandestinely seeking to control their neighborhood.

Conservative Politician

The kings have always favored conservatism and maintenance of the status quo. The politically inclined blue blood acts as the untouchable spin doctor, lurks in the wings of the party, or advises pundits and newsmen on how to dictate the story. Manipulating the media, they suppress Masquerade breaches with ease.

Godfather

The so-called godfather wields their power through organized crime, manipulating gangs and the path of cash that runs from the streets to the bankers and politicians. Other Ventrue may turn their noses up at such a shady character, but the godfather knows that to get things done, blood sometimes needs to be spilled.

High Priest

The Ventrue have ever venerated their ancestors, both mythical Kindred such as Mithras, Tinia, and Tiamat and historical personages nearly as eminent. This ancestor worship ranges from a historian’s thorough study to leading a cult in the ancestor’s name. Seeing the touch of their forebears in all that they do, the high priest seeks to repeat history, fulfill the goals of their ancestors, and spread the knowledge of their glory.


Disciplines[edit]

Dominate[edit]

Dominate: The Ventrue consider themselves the masters of this Discipline, using it primarily to exert their will on vassals and kine. When feeding, a Ventrue may command a mortal to bare their neck, or use Dominate to erase all memory of a feeding. Ventrue also expertly use this Discipline to protect the Masquerade.

Fortitude[edit]

Fortitude: Fortitude enables the Ventrue to keep their thrones even when armies array against them, and to weather every blade, bullet, and bomb. They use the Discipline to feed in adverse situations, physical or otherwise. Where other Kindred might run short on vitae, the Ventrue resist the environment and take their fill.

Presence[edit]

Presence: The Ventrue seek to tame the court and build the love and devotion of others toward their rule, and Presence is a helpful tool. The Discipline is also used by the Ventrue who wants others to see how easy they acquire vessels. The clan values conservation of time and resources, and Presence allows a hungry blue blood to be efficient when luring their prey.

Bane[edit]

The Ventrue are in possession of rarefied palates.

When a Ventrue drinks blood from any mortal outside their preference, a profound exertion of will is required or the blood taken surges back up as scarlet vomit.

Preferences range greatly, from Ventrue who can only feed from genuine brunettes, individuals of Swiss descent, or homosexuals, to others who can only feed from soldiers, mortals who suffer from PTSD, or methamphetamine users. With a Resolve + Awareness test (Difficulty 4 or more) your character can sense if a mortal possesses the blood they require. If you want your character to feed from anything but their preferred victim, you must spend Willpower points equal to the character’s Bane Severity

Pics[edit]


Clans
Clans : <DynamicPageList>

category=Clans mode = menu ordermethod = sortkey order = ascending </DynamicPageList>