Gangrel: Difference between revisions

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=Clan Gangrel=
=Clan Gangrel=


Cursed by their unbridled sensuality, the divas are obsessed by aesthetic perfection. A fashion model overdosing on a bad batch of heroin, a YouTube clip of a perfectly executed beheading, the dazed eyes of a child who has seen too much, or the reflection of the moon in a pool of blood – these are the kinds of things that make a Toreador lose themselves. They say the first diva finally died in front of their looking glass, unable to tear their gaze away from the image of their face touched by the reflected dawn. But, to dismiss the Toreador as wanton perverts or shallow artists is the last mistake a Kindred will ever make. Beauty is power, and love can make anyone do just about anything. And that is the promise of the Toreador. They can make even the dead feel something raw, something real.
A hunger older than mankind burns inside the wolves. When other Kindred curse their appetites and choose the gilded cage of the city and the leash of social hierarchy, the wolves accept the Beast as a part of themselves and run free. Crossing borders between species, nations, and domains with the ease of perfect predators, they belong to the wild and the wild belongs to them. To think of them as noble savages is perilous, as the animals have little respect for the arrogance of civilization, and only the strongest survive their bloody hunts and savage initiations. Trading stories of war and the secret histories of their kind around campfires lit with the bones of their oppressors, they have turned their backs on the Camarilla and fight tooth and claw to escape the endless plots of their fellow Kindred


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'''''I serve my clan – your clan – in unearthing sleeping ancients such as yourself and introducing them to the world as it is tonight.
'''''Yeah, I know what you’re thinking. I see your shoulders hunched, your brow furrowed, your hair on end. “Rudi,” you’re thinking, “have you brought me out to the projects just to dust me?”
'''''You seem surprised that a member of the Clan of the Rose would dirty her hands with excavation and study. Let me guess: you thought our clan more suited to parlors, admiring mortal singers, dancers, and artists? It is true, the face of our clan is one of superficial beauty, but we have not lost our core. At its heart, Clan Toreador is the clan of creation. The sculptor dirties her hands with chisel and stone. The painter will accumulate all manner of stains. My calling is in bringing the torpid back to us and asking for their stories. It is my art form.


'''''Clan Toreador has not missed a step since you fell into torpor. We still ride high, leading a sect known as the Camarilla alongside our peers among the Ventrue and Tremere. Do not believe we take second or third place in that triumvirate. We are the voice, the inspiration, and the soul that binds the sect together.  
'''''No, young blood. We’re not meeting in the shittiest part of the city so I can snap your head off or for you to take in the view. This place is the wilderness we get these nights. In your grandsire’s time, you might have been stalking the woods and plains while the Ventrue ran the cities. But that time’s gone. They’re losing control of their cities, and we are taking control of the ways in and out. This is your territory now, and you won’t let it go without the pack’s say-so.  


'''''In these nights, the Toreador are the burning hope for all clans. We are proof that Kindred can be more than slaves to their Beast. Others come to us for guidance and seek to emulate our devotion to beauty and innocence. We teach, but none will master the arts as well as we.  
'''''You’ve got to prove your worth in the Clan of the Beast. We’re not some exclusive club for snobs and elitists, but we believe in deeds over words and in the strength of the pack and the unity of family. If you defend our haven, take out one of our enemies, bring us the skull of a Ravnos or shapeshifter, or just humiliate the Prince by trashing her favorite car, you’ll be good by our standards. It doesn’t take more than that. Just remember that lone wolves, as cool as they seem, get picked off first.  


'''''For every true artist, innovator, and great mind in our clan, we have a sycophant, amateur, and vapid beauty. It is as it should be. Everything is beautiful, old one, including the duality we represent. While the others mistake us for preening fools, we work our wonders to make all of Kindred society a better place.  
'''''We’re more than just glorified bikers, but I accept the analog. We don’t put down roots, we take initiation into our group seriously, and we accept no masters. Your grandsire? He or she knelt before some blue blood and learned to take it like a bitch. You? If you kneel, I’ll kill you myself.
|}
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'''''Welcome back to Clan Toreador.
==Who Are the Gangrel==


'''''The night is ours.
Clan Gangrel are outcasts, wanderers, rogues, and hunters. They make havens in the poorest parts of the city and feel no shame for doing so. They claim few domains as their own but defer to no prince. If a feral enters a city, the prince will either accept it or have to fight the feral to get them to back down.  
|}
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==Who Are the Toreador==
Gangrel Embrace from the ranks of survivors and fighters: leaders of prison crews and gangs, explorers (urban and otherwise), and any kine who sees the world as something to traverse instead of something to hide from. They care not for looks or title, but for accomplishment and reputation. A childe may be a challenge, but the clan follows rituals and initiations to ensure the fledgling is worth the time. Success means a new, honored member of the clan. Failure means simply a forgettable reject or a pile of ash.


Clan Toreador has ever preached selectiveness in its rituals of the Embrace. The clan elders stress time and again that the clan requires pioneers among the arts and every kind of avant-garde. The clan is at its strongest when comprised of the freshest thinkers and those who desire experimentation and aesthetic discovery. For this reason, many Toreador emerge from the ranks of accomplished artists, both new and faded. But not all artists need wield a brush: To the Toreador, art encompasses all forms of entertainment and stimulation. The clan courts the greatest actors, singers, writers, dancers, and even sex workers, if the degenerates believe such mortals will offer something new to their clan. Despite the custom of Embracing only the best, the Toreador fixation on beauty and innocence has caused many a diva to make a fledgling in haste. Many a moonlit night, new clan members have emerged as shallow hedonists, one-hit wonders, or just a stunning body with nothing else to offer. The greatest mistakes are erased and forgotten. Still, the clan is diverse, its members considering the ensemble as a kaleidoscope of talent and beauty.
Any mortal capable of projecting their will onto others, leading a group from disaster to success, or fighting impossible odds draws the clan’s attention. This fact results in a symptom known as “too many chiefs,” when the clan consists of more leaders than followers. Customs encourage fights for dominance, but these rarely last until final death, as Gangrel elders advocate against taking competition for authority personally, instead encouraging a culture of healthy rivalry


===Toreador Archetypes===
===Gangrel Archetypes===


'''L'Artiste'''
'''Uncaged Jailbird'''


The Toreador indulge in the beauty of all art forms and strive to be creators themselves. Whether competent on the strings of the violin, weaving notes as lustrous as the subtle glow of the crescent moon, or wielding a spray-can to form harsh prismatic lines on back-alley walls, this Kindred is an artist revered intensely by their clan.
This Kindred spent most of their mortal life in prison or was once incarcerated for a severe crime. Such a past conveys a reputation and a jaded attitude toward authority leavened with a desperate taste for freedom and opportunity to exercise liberties formerly denied them.


'''Stage Manager'''
'''Adventurer'''


Without a puppeteer to pull the strings, the puppet would not know how to dance. This diva’s finger is constantly on the pulse of the night. They know every happening at every club and bar worth a visit, and likely has great influence over several such places and the people who go there. Deeply connected to a city’s social atmosphere, they have the knowledge to help others gain or lose the spotlight as they please.
The Gangrel are no strangers to the wild, spending much of their time beyond city limits and communing with creatures and clans outside those in the Camarilla. In life and undeath, the adventurer has seen and experienced something few could comprehend. They have walked from place to place, spending their life on the road, living only by wits, a stranger’s kindness, and a rich curiosity. This wolf has no fear of the path ahead, wherever it might lead.


'''Gadabout'''
'''Folk Favourite'''


With charisma, social intellect, and a cunning smile, the world is yours to conquer. The gadabout hedonist masters the art of manipulation, attraction, and empathy so well that even shy Cainites desire their attention or take pleasure in watching as they effortlessly mingle into every clique and category. This Toreador fits into any profession in which handling customers, patients, or clients is key, and they use every trick in the book to get their targets exactly where they want them.
Clan Gangrel practice the traditions of storytelling around the fire, although they are the furthest from boy scouts. Whether around a burning barrel, tire fire, or at a great convocation, this animal knows the songs and the stories to celebrate the names of fallen heroes and enemies who must never be forgotten. In their mortal lives they might have been singers, entertainers, or independent artists.


'''Patron of the Arts'''
'''Director of the Board'''


The patron is a collector of raw talent and promising beauty that just needs a guiding hand. They shape not clay or glass into intricate forms but people, and they see it as their gift to the world to pick out the best before they wither. Te patron may pose as an eccentric heiress whose home is open to struggling poets and painters or they may take on the role of the talent scout or critic, aiding their pupils with funding and guidance in return for their blood.
This Gangrel believes in power wielded not merely with physical blows, but through social presence, authority over others, and command of a group of people such as a club or a corporation. The boardroom Gangrel is an alpha who thrives on causing fear and respect, who does not play by the rules, and who is capable of commanding others to perform the most unethical actions with threats of personal and professional losses. They stalk their prey through office corridors at night and in five-star hotels paid by company card.


'''Thespian Spy'''
'''Unrepentant Beast'''


The Toreador love a performance, and the one who plays at being a spy knows how to pry valuable chunks of information from a target, often taking more time than they need to properly enjoy the game. Perhaps over-dramatic, yet rarely suspected due to an affable nature, the thespian spy inserts themselves in multiple domains to entertain, observe, and compile libraries of information to exchange for other pleasures.
The Gangrel relish their animal features and feral natures, and many behave as wild beasts do – leading unlives dominated by immediate physical drives and desires. The unrepentant beast behaved like an animal already before the Embrace. Perhaps they were a predatory criminal or an individual who used legal means to let out their dangerous desires. As a vampire, they are little better.




==Disciplines==
==Disciplines==


===Auspex===
===Animalism===
[[Auspex]]: Toreador are ever on the hunt for exquisite experiences and use Auspex to identify the most susceptible vessels and those who might, through their feelings and temperament, offer new tastes and sensations to the drinker during the feed. Toreador also frequently use the Discipline on other Kindred, catering to their desires or antagonizing them with truths they should not know.
[[Animalism]]: A Gangrel can use Animalism to take on an animal companion, sometimes called a famulus. Te animal companion can be used for hunting, spying, and attacking. Some Gangrel will turn pets on their owners, hound vagrants with packs of dogs, or lure strays to them for a quick feeding.


===Celerity===
===Fortitude===
[[Celerity]]: The Toreador claim they are not combatants, but few move as swiftly as the degenerate using Celerity to cut an opponent to ribbons before they have even had time to draw their weapon. Toreador often use Celerity to enhance artistic or performative skills. In feeding, they use the Discipline to take what they need from a vessel and vanish before the mortal realizes the truth of what has occurred.
[[Fortitude]]: As longtime bodyguards and soldiers for the other clans, the Gangrel have benefited hugely from Fortitude. The Discipline can give them a sense of fearlessness, as it allows them to hunt across harsh terrain and take bullets and knife blades without worry. The Gangrel who emphasize growth in Fortitude likely expects a lot of harm to come their way.


===Presence===
===Protean===
[[Presence]]: The Toreador master the Discipline of Presence, often using it in concert with Auspex to manipulate the emotions of Kindred and kine. Presence can guarantee an appreciative audience or cause the failure of another artist. Some Toreador will use the Discipline to indulge in carnal pleasures with an unnaturally enthusiastic partner or to lure a vessel into their arms and under their fangs. The members of the clan adore willing vessels, even if the willingness is a supernaturally induced façade.
[[Protean]]: Gangrel are known for their mastery of Protean, as few other clans possess its gifts. Straddling the line between vampirism and shapeshifting, the Discipline allows a Gangrel to take on the physical properties of another creature, or in other ways change their physical shape. Gangrel who feed as animals often consider this the truest, or at least the best, of kills.


==Bane==
==Bane==


Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence.  
Gangrel relate to their Beast much as other Kindred relate to the Gangrel: suspicious partnership.


'''While your character finds itself in less than beautiful surroundings, lose the equivalent of their Bane Severity in dice from dice pools to use Disciplines.  
'''In frenzy, Gangrel gain one or more animal features: a physical trait, a smell, or a behavioral tic. These features last for one more night afterward, lingering like a hangover following debauchery. Each feature reduces one Attribute by 1 point – the Storyteller may decide that a forked tongue or bearlike musk reduces Charisma, while batlike ears reduce Resolve (“all those distracting sounds”).


The Storyteller decides specifically how the beauty or ugliness of the Toreador’s environment (including clothing, blood dolls, etc.) penalizes them, based on the character’s aesthetics. That said, even devotees of the Ashcan School never find normal streets perfectly beautiful. This obsession with aesthetics also causes divas to lose themselves in moments of beauty and a bestial failure often results in a rapt trance, as detailed in the Compulsion rules.
If nothing immediately occurs to you, the feature reduces Intelligence or Manipulation. Te number of features a Gangrel manifests equals their Bane Severity. If your character Rides the Wave of their frenzy (see p. 219) you can choose only one feature to manifest, thus taking only one penalty to their Attributes 


{{Clan_List}}
{{Clan_List}}

Revision as of 03:54, 4 December 2018

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Clan Gangrel

A hunger older than mankind burns inside the wolves. When other Kindred curse their appetites and choose the gilded cage of the city and the leash of social hierarchy, the wolves accept the Beast as a part of themselves and run free. Crossing borders between species, nations, and domains with the ease of perfect predators, they belong to the wild and the wild belongs to them. To think of them as noble savages is perilous, as the animals have little respect for the arrogance of civilization, and only the strongest survive their bloody hunts and savage initiations. Trading stories of war and the secret histories of their kind around campfires lit with the bones of their oppressors, they have turned their backs on the Camarilla and fight tooth and claw to escape the endless plots of their fellow Kindred

Yeah, I know what you’re thinking. I see your shoulders hunched, your brow furrowed, your hair on end. “Rudi,” you’re thinking, “have you brought me out to the projects just to dust me?”

No, young blood. We’re not meeting in the shittiest part of the city so I can snap your head off or for you to take in the view. This place is the wilderness we get these nights. In your grandsire’s time, you might have been stalking the woods and plains while the Ventrue ran the cities. But that time’s gone. They’re losing control of their cities, and we are taking control of the ways in and out. This is your territory now, and you won’t let it go without the pack’s say-so.

You’ve got to prove your worth in the Clan of the Beast. We’re not some exclusive club for snobs and elitists, but we believe in deeds over words and in the strength of the pack and the unity of family. If you defend our haven, take out one of our enemies, bring us the skull of a Ravnos or shapeshifter, or just humiliate the Prince by trashing her favorite car, you’ll be good by our standards. It doesn’t take more than that. Just remember that lone wolves, as cool as they seem, get picked off first.

We’re more than just glorified bikers, but I accept the analog. We don’t put down roots, we take initiation into our group seriously, and we accept no masters. Your grandsire? He or she knelt before some blue blood and learned to take it like a bitch. You? If you kneel, I’ll kill you myself.

Who Are the Gangrel

Clan Gangrel are outcasts, wanderers, rogues, and hunters. They make havens in the poorest parts of the city and feel no shame for doing so. They claim few domains as their own but defer to no prince. If a feral enters a city, the prince will either accept it or have to fight the feral to get them to back down.

Gangrel Embrace from the ranks of survivors and fighters: leaders of prison crews and gangs, explorers (urban and otherwise), and any kine who sees the world as something to traverse instead of something to hide from. They care not for looks or title, but for accomplishment and reputation. A childe may be a challenge, but the clan follows rituals and initiations to ensure the fledgling is worth the time. Success means a new, honored member of the clan. Failure means simply a forgettable reject or a pile of ash.

Any mortal capable of projecting their will onto others, leading a group from disaster to success, or fighting impossible odds draws the clan’s attention. This fact results in a symptom known as “too many chiefs,” when the clan consists of more leaders than followers. Customs encourage fights for dominance, but these rarely last until final death, as Gangrel elders advocate against taking competition for authority personally, instead encouraging a culture of healthy rivalry

Gangrel Archetypes

Uncaged Jailbird

This Kindred spent most of their mortal life in prison or was once incarcerated for a severe crime. Such a past conveys a reputation and a jaded attitude toward authority leavened with a desperate taste for freedom and opportunity to exercise liberties formerly denied them.

Adventurer

The Gangrel are no strangers to the wild, spending much of their time beyond city limits and communing with creatures and clans outside those in the Camarilla. In life and undeath, the adventurer has seen and experienced something few could comprehend. They have walked from place to place, spending their life on the road, living only by wits, a stranger’s kindness, and a rich curiosity. This wolf has no fear of the path ahead, wherever it might lead.

Folk Favourite

Clan Gangrel practice the traditions of storytelling around the fire, although they are the furthest from boy scouts. Whether around a burning barrel, tire fire, or at a great convocation, this animal knows the songs and the stories to celebrate the names of fallen heroes and enemies who must never be forgotten. In their mortal lives they might have been singers, entertainers, or independent artists.

Director of the Board

This Gangrel believes in power wielded not merely with physical blows, but through social presence, authority over others, and command of a group of people such as a club or a corporation. The boardroom Gangrel is an alpha who thrives on causing fear and respect, who does not play by the rules, and who is capable of commanding others to perform the most unethical actions with threats of personal and professional losses. They stalk their prey through office corridors at night and in five-star hotels paid by company card.

Unrepentant Beast

The Gangrel relish their animal features and feral natures, and many behave as wild beasts do – leading unlives dominated by immediate physical drives and desires. The unrepentant beast behaved like an animal already before the Embrace. Perhaps they were a predatory criminal or an individual who used legal means to let out their dangerous desires. As a vampire, they are little better.


Disciplines

Animalism

Animalism: A Gangrel can use Animalism to take on an animal companion, sometimes called a famulus. Te animal companion can be used for hunting, spying, and attacking. Some Gangrel will turn pets on their owners, hound vagrants with packs of dogs, or lure strays to them for a quick feeding.

Fortitude

Fortitude: As longtime bodyguards and soldiers for the other clans, the Gangrel have benefited hugely from Fortitude. The Discipline can give them a sense of fearlessness, as it allows them to hunt across harsh terrain and take bullets and knife blades without worry. The Gangrel who emphasize growth in Fortitude likely expects a lot of harm to come their way.

Protean

Protean: Gangrel are known for their mastery of Protean, as few other clans possess its gifts. Straddling the line between vampirism and shapeshifting, the Discipline allows a Gangrel to take on the physical properties of another creature, or in other ways change their physical shape. Gangrel who feed as animals often consider this the truest, or at least the best, of kills.

Bane

Gangrel relate to their Beast much as other Kindred relate to the Gangrel: suspicious partnership.

In frenzy, Gangrel gain one or more animal features: a physical trait, a smell, or a behavioral tic. These features last for one more night afterward, lingering like a hangover following debauchery. Each feature reduces one Attribute by 1 point – the Storyteller may decide that a forked tongue or bearlike musk reduces Charisma, while batlike ears reduce Resolve (“all those distracting sounds”).

If nothing immediately occurs to you, the feature reduces Intelligence or Manipulation. Te number of features a Gangrel manifests equals their Bane Severity. If your character Rides the Wave of their frenzy (see p. 219) you can choose only one feature to manifest, thus taking only one penalty to their Attributes 


Clans
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