Social Attributes: Difference between revisions
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==Charisma== | ==Charisma== | ||
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| '''Charisma measures your natural charm, grace, and sex appeal. If you have it, it draws people to you, making feeding a hell of a lot easier. Charisma doesn’t depend on good looks, which are their own Merit (See Looks, p. 179). | |||
|} | |||
• You can speak clearly, though few people tend to listen. | |||
•• Generally likeable despite your undead nature, you may even have friends. | |||
••• People trust you implicitly, and you easily make friends. | |||
•••• You possess significant personal magnetism and draw followers like flies. | |||
••••• You could lead a city in rebellion, if you so choose. | |||
==Manipulation== | ==Manipulation== | ||
{| class="wikitable" style="width: 80%; margin: 0 auto;" | |||
|- style="text-align:left; background-color:#FFFFFF; color:#000000;" | |||
| '''Manipulation is your ability to twist others to your point of view, lie convincingly, and walk away after duping a mark without anyone being any the wiser. | |||
|} | |||
• As long as you stay honest, you can convince people to do what you want. | |||
•• Your ability to deceive surpasses the will of the weak-willed and simple-minded. | |||
••• You never have to pay full price for anything. | |||
•••• You could be a cult leader – or a politician. | |||
••••• You could convince the Prince to invest in desert property, or maybe even to call off the Blood Hunt on your head. | |||
==Composure== | ==Composure== | ||
{| class="wikitable" style="width: 80%; margin: 0 auto;" | |||
|- style="text-align:left; background-color:#FFFFFF; color:#000000;" | |||
| '''Composure allows you to remain calm, to command your emotions, and to put others at ease despite anxiety. It is also represents your ability to stay cool in everything from fire-fights to intimate encounters. Your Composure + Resolve equals your Willpower (p. 157). | |||
|} | |||
• The slightest insult or confrontation could drive you to frenzy. | |||
•• You can subdue your predatory instincts in most non-hostile situations. | |||
••• Others look to you for guidance when the blood spatter hits the fan. | |||
•••• You can effortlessly bluff at cards and can manage your Beast to some extent. | |||
••••• The Beast is your pet. | |||
[[Category:Attributes]] | [[Category:Attributes]] | ||
{{Attribute_List}} | {{Attribute_List}} | ||
Latest revision as of 11:19, 19 March 2024
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| When a vampire wants to fast-talk their way out of an inquisitorial interrogation, subdue the pack of hounds sent after them by a hostile Sheriff, or dig their way through an abandoned Tremere library, they use both their natural Attributes and learned Skills in an attempt to succeed. Even when lacking any special training, a vampire can use their innate Physical, Social, or Mental traits to attempt the task at hand.
Attribute and Skill ratings range from 1 (poor) through 2 (average) to 5 (peak ability), although ratings of 0 are possible. In an Attribute, 0 indicates actual debility; in a Skill, 0 merely signifies no specific training or experience. A Skill of 3 might indicate significant experience, a Skill of 4 means an expert level; someone with Skill 5 is likely the best in the city or even in the nation. Most people get by perfectly well with 2 in their main Skill. |
Social Attributes[edit]
As manipulative creatures, Kindred use humans as building blocks in their power structure, in addition to using them as food and fuel. Social Attributes determine first impressions; the character’s ability to charm, inspire, and motivate people; and the nature of their interactions with others.
Charisma[edit]
| Charisma measures your natural charm, grace, and sex appeal. If you have it, it draws people to you, making feeding a hell of a lot easier. Charisma doesn’t depend on good looks, which are their own Merit (See Looks, p. 179). |
• You can speak clearly, though few people tend to listen.
•• Generally likeable despite your undead nature, you may even have friends.
••• People trust you implicitly, and you easily make friends.
•••• You possess significant personal magnetism and draw followers like flies.
••••• You could lead a city in rebellion, if you so choose.
Manipulation[edit]
| Manipulation is your ability to twist others to your point of view, lie convincingly, and walk away after duping a mark without anyone being any the wiser. |
• As long as you stay honest, you can convince people to do what you want.
•• Your ability to deceive surpasses the will of the weak-willed and simple-minded.
••• You never have to pay full price for anything.
•••• You could be a cult leader – or a politician.
••••• You could convince the Prince to invest in desert property, or maybe even to call off the Blood Hunt on your head.
Composure[edit]
| Composure allows you to remain calm, to command your emotions, and to put others at ease despite anxiety. It is also represents your ability to stay cool in everything from fire-fights to intimate encounters. Your Composure + Resolve equals your Willpower (p. 157). |
• The slightest insult or confrontation could drive you to frenzy.
•• You can subdue your predatory instincts in most non-hostile situations.
••• Others look to you for guidance when the blood spatter hits the fan.
•••• You can effortlessly bluff at cards and can manage your Beast to some extent.
••••• The Beast is your pet.
| Attributes | |
|---|---|
| Attributes: | Physical Attributes ♦ Social Attributes ♦ Mental Attributes |
| Skills: | Physical Skills ♦ Social Skills ♦ Mental Skills |