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[[Category:Skills]]


=Mental Skills=
=Mental Skills=
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'''Academics reflects understanding, higher education, and ability to research fields within the humanities and the liberal arts. Historical study, for instance, is hardly “just academic” if your immortal enemies lived – and left traces – in that period. When you take this Skill, you get a free specialty. For foreign languages, use the Linguistics Merit (p. 179).
'''Academics reflects understanding, higher education, and ability to research fields within the humanities and the liberal arts. Historical study, for instance, is hardly “just academic” if your immortal enemies lived – and left traces – in that period. When you take this Skill, you get a free specialty. For foreign languages, use the Linguistics Merit (p. 179).


• Basic primary and secondary education; a night class at community college<br>
Basic primary and secondary education; a night class at community college<br>
•• Basic university education or tutelage from a mediocre mentor; a four-year degree.<br>
•• Basic university education or tutelage from a mediocre mentor; a four-year degree.<br>
••• Advanced university education or dedicated personal tuition; an excellent four-year degree, a doctorate.<br>
••• Advanced university education or dedicated personal tuition; an excellent four-year degree, a doctorate.<br>
•••• Advanced specialized study beyond university, learning into subjects few understand.<br>
•••• Advanced specialized study beyond university, learning into subjects few understand.<br>
••••• Refined and advanced scholarship, likely to be sought out for advice and tutelage.  
••••• Refined and advanced scholarship, likely to be sought out for advice and tutelage.  


'''Specialties:  
'''Specialties:  
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==Awareness==
==Awareness==
'''Etiquette is the ability to identify and respond to the social conventions in the current scene, set new protocols, and please everyone around with your good graces. Use this Skill in both Kindred and mortal high society.
'''Awareness handles your perceptions. You may spot a Child of Haqim before a strike occurs, spy a key dropped in the trash, or sense a lingering perfume.


• You know how to address your local ruler without causing a faux pas.<br>
You have a history of knowing when something is out of place.<br>
•• You know the rules of etiquette in each of the domain’s popular nightspots.<br>
•• You can spot erratic or pattern behavior in an individual.<br>
••• You impress others with your command of politeness, deference, and grace.<br>
••• You can see through most disguises and sense concealed dangers or hidden clues.<br>
•••• Your behavior sets trends, especially if you do something to buck the norm of etiquette. <br>
•••• Even when you are distracted, few things are beyond your notice.<br>
••••• The Keeper of Elysium and the Harpies look to you to establish domain protocol.
••••• Your senses are those of a wild animal.


'''Specialties:  
'''Specialties:  
Anarch, Camarilla, Celebrities, Corporate, Elysium, Feudal, One-Percenter, Secret Society
Ambushes, Camouflage, Concealed Objects, Hearing, Instincts, Smell, Sight, Traps, Wilderness


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==Finance==
==Finance==
'''Insight grants you the ability to interpret body language, note subtle cues in expression and tone, and determine truth from lies. It also allows you to perceive and understand the motives behind another’s actions.
'''Finance allows you to identify trends in the market, invest well, manipulate stock, and know when a fall is coming. It also allows you to assess – and trace – the wealth of others and broker financial deals. You can generally appraise art, property, or any other noncriminal good. Ventrue value this Skill more than some Disciplines.


• You can see straight through hollow boasts.<br>
You can run a business and keep books.<br>
•• You pick up on the hidden emotion between humans and even sometimes between Kindred.<br>
•• You can manage a corporate division or bank branch; you file impeccably plausible tax returns.<br>
••• You can provide psychotherapy even more effectively than someone who doesn’t want to eat their patient.<br>
••• Thanks to international trading, you make a fine broker on foreign stock exchanges.<br>
•••• You are an undead lie detector. Only the best con artists can slip one by you.<br>
•••• Investment banks follow your financial lead. You have no trouble concealing fraud.<br>
••••• People may be books of blood, but they are printed in very large type – easy to read.
••••• You can make money do anything, including stick to your pockets – or crash countries.


'''Specialties:  
'''Specialties:  
Ambitions, Desires, Detect Lies, Emotions, Empathy, Interrogation, Motives, Phobias, Vices
Appraisal, Banking, Black Markets, Corporate Finance, Currency Manipulation, Fine Art, Forensic Accounting, Money Laundering, Stock Market


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==Investigation==
==Investigation==
'''Intimidation is the power to bully, coerce, threaten, and strongarm your way to a social victory. Vampires who rely on Intimidation do not hesitate to crush the wills – and occasionally the finger bones – of their foes.
'''Investigation allows you to unravel cases of mundane and mysterious means, spot clues, interpret them, and trace missing persons. Vampires find this Skill especially useful when a vessel escapes.


• You can cut a scathing insult effectively.<br>
You love a good mystery novel and fancy yourself an amateur sleuth.<br>
•• You can push your way around most humans without difficulty.<br>
•• You have a firm knowledge of criminology and the signature acts of local rogues.<br>
••• Your swagger and your cruel behavior have earned you your reputation.<br>
••• You are, or could be, a detective by trade. Nothing in a crime scene escapes you.<br>
•••• You're far past mere physical threats.<br>
•••• The Sheriff comes to you when unknown parties sabotage the domain’s safety.<br>
••••• Even fellow Kindred may step back if you step up.
••••• You set riddles for others and live an enigmatic existence few can penetrate.


'''Specialties:  
'''Specialties:  
Extortion, Insults, Interrogation, Physical Coercion, Staredowns, Veiled Treats
Criminology, Deduction, Forensics, Missing Persons, Murder, Paranormal Mysteries, Traffic Analysis


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==Medicine==
==Medicine==
'''Leadership grants you the ability to lead a crowd, command a detachment, boost the morale of your supporters, or subdue a riot. A strong Prince or Baron must possess Leadership or risk losing their throne.
'''Medicine allows you to fix people who are broken and diagnose causes of death or sickness in a victim. It also allows you to use medical equipment, prescribe drugs, and stanch (or encourage) rapid blood flow.Characters use Medicine to heal Aggravated Health damage in mortals (see p. 127).


• You have led informal clubs before and can organize Kindred of like mind.<br>
You know basic anatomy and the difference in blood flow from a vein and an artery. You can perform CPR and other first aid. You may have been a medical student in life.<br>
•• Your voice makes itself heard in council, and even your superiors sometimes listen.<br>
•• You can comfortably treat minor traumas and illnesses and narrow down a diagnosis. You may have been a nurse or EMT in life.<br>
••• You can command on the battlefield and lead your soldiers into death.<br>
••• Your training allows you to perform major operations and treat serious injuries. You may have been an internist, pediatrician, or general practitioner in life.<br>
•••• You can inspire the injured and dying to action, so long as you are there to lead them.<br>
•••• You can diagnose and treat all but the rarest of illnesses. You may have been a surgeon or specialist in life.<br>
••••• Your words fill a vampire’s heart with enough strength to make it feel alive and beating.
••••• You are a noted medical expert, sought out by mortals and immortals alike.


'''Specialties:  
'''Specialties:  
Command, Inspiration, Oratory, Praxis, Team Dynamics, War Pack
First Aid, Haematology, Pathology, Pharmacy, Phlebotomy, Surgery, Trauma Care, Veterinary


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==Occult==
==Occult==
'''Performance covers a range of arts, from dance to poetry and comedy to storytelling. You may be an inspired performer in your own right or simply an enthusiastic student of the arts.  
'''Occult represents knowledge of the mystical world, extending from the rites and practices of Freemasons and Rosicrucians, all the way to Noddist scholars and real mages. You can recognize occult sigils and folk-magic practices, effective or not.


'''When you take this Skill, you get a free specialty.
You know the legends of Caine and the Antediluvians, and you may have read the Book of Nod.<br>
 
•• You can sift the truth from pop occult nonsense.<br>
• You are the life of the party, but you wouldn’t take your act on stage.<br>
••• You have firsthand experience of something inexplicable, even by Kindred standards.<br>
•• You have performed for others, to mixed reviews. Some love you, others hate you.<br>
•••• You could name most of the Antediluvians and even comprehend a Tremere ritual.<br>
••• You are an expert student of your chosen performing art.<br>
••••• Tremere and Children of Haqim consult with you on obscure lore.
•••• You perform your practiced art form stunningly, winning over even Toreador far and wide.<br>
••••• Improvisation holds no terrors for you: every night a different audience, every night a different show.


'''Specialties:  
'''Specialties:  
Comedy, Dance, Drama, Drums, Guitar, Keyboards, Poetry, Public Speaking, Rap, Singing, Violin, Wind Instruments
Alchemy, Blood Magic, Faeries, Ghosts, Grimoires, Infernalism, Magi, Necromancy, Noddism, Parapsychology, Voudun, Werewolves
 
'''In theory, the Storyteller could break these specialties down endlessly – can even a five-dot pop star also perform as a coloratura soprano and a country crooner? But in practice, unless the whole chronicle happens in a musical or theatrical milieu, allow broader specialties.
 
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==Politics==
==Politics==
'''Use Persuasion when trying to convince others that you know what’s best for them, and that one bite won’t hurt at all. Skilled persuaders can play on victims’ emotions and appeal to peers’ reason. Persuasion applies in law courts and princely courts, in boardrooms, barrooms, and bedrooms.
'''Politics covers diplomacy and bureaucracy: both human and Kindred. You can work with, and possibly put pressure on, city government and perhaps higher levels. Among Kindred, you know the inside scoop on which sects are dominant where, who is at war with whom, and where the bodies are buried. Literally.


• You can sell to a motivated buyer.<br>
You follow mortal political affairs in your regnum, and you know at least what the elders reveal about Kindred politics.<br>
•• You can always swing a discount or get on the inside track of the latest gossip.<br>
•• You can apply influence at a local level, or you know who can.<br>
••• You can always figure out a compromise in a given conflict.<br>
••• You could run political campaigns or political machines, or make waves in your sect as an up-and-comer.<br>
•••• The other side starts looking for a settlement when they see you in court, human or Kindred.<br>
•••• You know the true personalities of the real movers and shakers, live and undead, in your area.<br>
••••• You may be the original silver-tongued devil.
••••• You could guess at the unknown members of the Camarilla’s Inner Circle.


'''Specialties:  
'''Specialties:  
Bargaining, Fast Talk, Interrogation, Legal Argument, Negotiation, Rhetoric
Anarchs, Camarilla, City Government, Clan (specific), Diplomacy, Media, National Politics, State/Provincial Politics


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==Science==
==Science==
'''Streetwise enables characters to talk the language and negotiate the societies of the streets and the underworld. You can understand code words and slang, interpret graffiti tags, and emulate gang signs.
'''Science is a broad church, covering everything from basic principles of life to the understanding of universal entropy. The laws of science govern the mortal world, and vampires who wish to rule that world study them.
 
'''Levels of the Science Skill roughly match those in Academics, from “some college” to “world-famous scholar.” Also like Academics, characters with a rating in Science get a free specialty..


• You know where to score drugs and sex in your domain.<br>
You dabble in the sciences and understand the principles behind the building blocks of life.<br>
•• You know which gangs operate in the area, including their colors and rivalries. You may have your own graffiti tag.<br>
•• You can accurately explain the competing scientific theories of the Embrace to another vampire.<br>
••• You can tell the good shit from bad, score guns, and blend in seamlessly with street people or gangbangers.<br>
••• You make an excellent scientific manager; you can run a laboratory, interpret scientific findings, and get up to speed on scientific research in most fields. You can repair scientific equipment.<br>
•••• When gangsters say “I know a guy,” you’re who they know.<br>
•••• You are an expert in your field and in those allied to it.<br>
••••• You can hire, orchestrate, or arrange almost any criminal activity anywhere in your city.
••••• Few peers match your understanding, and others come to you for guidance.


'''Specialties:  
'''Specialties:  
Arms Dealing, Black Market, Bribery, Drugs, Fence Stolen Goods, Gangs, Graffiti, Personal Rep, Sex Trade, Urban Survival
Astronomy, Biology, Chemistry, Demolitions, Engineering, Genetics, Geology, Mathematics, Physics


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==Technology==
==Technology==
'''Subterfuge is the art of lying convincingly, spinning a yarn, and making good excuses for bad actions. This Skill defines your talent for intrigue, secrets, and double-dealing. Subterfuge can also used for seduction and imitating mortal behavior.
'''As a Skill, Technology acts as something of a moving target; it governs the operation and understanding of “technical developments most vampires find mystifying.” In 1870, it might have governed steam engines and electricity; these nights, it governs computers and computer systems. Of course, now computers govern almost everything – including steam turbines in power plants and electrical systems in office buildings.


• You can tell believable, simple lies.<br>
You know how to upgrade a home PC and keep it protected from viruses.<br>
•• You can hustle naive people, old and young, into giving you their things.<br>
•• You can conceal your IP, operate drones, and fake a digital photograph.<br>
••• You can operate on multiple levels, telling lies intended to be uncovered to bolster other lies.<br>
••• You can create and unleash your own viruses without fear of detection.<br>
•••• You can operate endlessly in deep cover: a perfect double agent. Perhaps you are!<br>
•••• The Prince might call you personally to manage cybersecurity for their domain.<br>
••••• Nobody believes you have even a single dot in Subterfuge.
••••• On the internet, nobody knows you’re a vampire – or that you’re there at all.


'''Specialties:  
'''Specialties:  
Bluff, Feign Mortality, Impeccable Lies, Innocence, The Long Con, Seduction
Artillery, Coding, Computer Building, Data Mining, Hacking, Networks, Phones, Surveillance Systems


{{Attribute_List}}
{{Attribute_List}}

Latest revision as of 11:21, 19 March 2024

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Mental Skills[edit]

Mental Skills depend almost entirely on specialized knowledge, as well as on the character’s core intellectual gifts.

Academics[edit]

Academics reflects understanding, higher education, and ability to research fields within the humanities and the liberal arts. Historical study, for instance, is hardly “just academic” if your immortal enemies lived – and left traces – in that period. When you take this Skill, you get a free specialty. For foreign languages, use the Linguistics Merit (p. 179).

• Basic primary and secondary education; a night class at community college
•• Basic university education or tutelage from a mediocre mentor; a four-year degree.
••• Advanced university education or dedicated personal tuition; an excellent four-year degree, a doctorate.
•••• Advanced specialized study beyond university, learning into subjects few understand.
••••• Refined and advanced scholarship, likely to be sought out for advice and tutelage.

Specialties: Architecture, English Literature, History of Art, History (specific Field or Period), Journalism, Philosophy, Research, Teaching, Theology


Awareness[edit]

Awareness handles your perceptions. You may spot a Child of Haqim before a strike occurs, spy a key dropped in the trash, or sense a lingering perfume.

• You have a history of knowing when something is out of place.
•• You can spot erratic or pattern behavior in an individual.
••• You can see through most disguises and sense concealed dangers or hidden clues.
•••• Even when you are distracted, few things are beyond your notice.
••••• Your senses are those of a wild animal.

Specialties: Ambushes, Camouflage, Concealed Objects, Hearing, Instincts, Smell, Sight, Traps, Wilderness


Finance[edit]

Finance allows you to identify trends in the market, invest well, manipulate stock, and know when a fall is coming. It also allows you to assess – and trace – the wealth of others and broker financial deals. You can generally appraise art, property, or any other noncriminal good. Ventrue value this Skill more than some Disciplines.

• You can run a business and keep books.
•• You can manage a corporate division or bank branch; you file impeccably plausible tax returns.
••• Thanks to international trading, you make a fine broker on foreign stock exchanges.
•••• Investment banks follow your financial lead. You have no trouble concealing fraud.
••••• You can make money do anything, including stick to your pockets – or crash countries.

Specialties: Appraisal, Banking, Black Markets, Corporate Finance, Currency Manipulation, Fine Art, Forensic Accounting, Money Laundering, Stock Market


Investigation[edit]

Investigation allows you to unravel cases of mundane and mysterious means, spot clues, interpret them, and trace missing persons. Vampires find this Skill especially useful when a vessel escapes.

• You love a good mystery novel and fancy yourself an amateur sleuth.
•• You have a firm knowledge of criminology and the signature acts of local rogues.
••• You are, or could be, a detective by trade. Nothing in a crime scene escapes you.
•••• The Sheriff comes to you when unknown parties sabotage the domain’s safety.
••••• You set riddles for others and live an enigmatic existence few can penetrate.

Specialties: Criminology, Deduction, Forensics, Missing Persons, Murder, Paranormal Mysteries, Traffic Analysis


Medicine[edit]

Medicine allows you to fix people who are broken and diagnose causes of death or sickness in a victim. It also allows you to use medical equipment, prescribe drugs, and stanch (or encourage) rapid blood flow.Characters use Medicine to heal Aggravated Health damage in mortals (see p. 127).

• You know basic anatomy and the difference in blood flow from a vein and an artery. You can perform CPR and other first aid. You may have been a medical student in life.
•• You can comfortably treat minor traumas and illnesses and narrow down a diagnosis. You may have been a nurse or EMT in life.
••• Your training allows you to perform major operations and treat serious injuries. You may have been an internist, pediatrician, or general practitioner in life.
•••• You can diagnose and treat all but the rarest of illnesses. You may have been a surgeon or specialist in life.
••••• You are a noted medical expert, sought out by mortals and immortals alike.

Specialties: First Aid, Haematology, Pathology, Pharmacy, Phlebotomy, Surgery, Trauma Care, Veterinary


Occult[edit]

Occult represents knowledge of the mystical world, extending from the rites and practices of Freemasons and Rosicrucians, all the way to Noddist scholars and real mages. You can recognize occult sigils and folk-magic practices, effective or not.

• You know the legends of Caine and the Antediluvians, and you may have read the Book of Nod.
•• You can sift the truth from pop occult nonsense.
••• You have firsthand experience of something inexplicable, even by Kindred standards.
•••• You could name most of the Antediluvians and even comprehend a Tremere ritual.
••••• Tremere and Children of Haqim consult with you on obscure lore.

Specialties: Alchemy, Blood Magic, Faeries, Ghosts, Grimoires, Infernalism, Magi, Necromancy, Noddism, Parapsychology, Voudun, Werewolves


Politics[edit]

Politics covers diplomacy and bureaucracy: both human and Kindred. You can work with, and possibly put pressure on, city government and perhaps higher levels. Among Kindred, you know the inside scoop on which sects are dominant where, who is at war with whom, and where the bodies are buried. Literally.

• You follow mortal political affairs in your regnum, and you know at least what the elders reveal about Kindred politics.
•• You can apply influence at a local level, or you know who can.
••• You could run political campaigns or political machines, or make waves in your sect as an up-and-comer.
•••• You know the true personalities of the real movers and shakers, live and undead, in your area.
••••• You could guess at the unknown members of the Camarilla’s Inner Circle.

Specialties: Anarchs, Camarilla, City Government, Clan (specific), Diplomacy, Media, National Politics, State/Provincial Politics


Science[edit]

Science is a broad church, covering everything from basic principles of life to the understanding of universal entropy. The laws of science govern the mortal world, and vampires who wish to rule that world study them.

Levels of the Science Skill roughly match those in Academics, from “some college” to “world-famous scholar.” Also like Academics, characters with a rating in Science get a free specialty..

• You dabble in the sciences and understand the principles behind the building blocks of life.
•• You can accurately explain the competing scientific theories of the Embrace to another vampire.
••• You make an excellent scientific manager; you can run a laboratory, interpret scientific findings, and get up to speed on scientific research in most fields. You can repair scientific equipment.
•••• You are an expert in your field and in those allied to it.
••••• Few peers match your understanding, and others come to you for guidance.

Specialties: Astronomy, Biology, Chemistry, Demolitions, Engineering, Genetics, Geology, Mathematics, Physics


Technology[edit]

As a Skill, Technology acts as something of a moving target; it governs the operation and understanding of “technical developments most vampires find mystifying.” In 1870, it might have governed steam engines and electricity; these nights, it governs computers and computer systems. Of course, now computers govern almost everything – including steam turbines in power plants and electrical systems in office buildings.

• You know how to upgrade a home PC and keep it protected from viruses.
•• You can conceal your IP, operate drones, and fake a digital photograph.
••• You can create and unleash your own viruses without fear of detection.
•••• The Prince might call you personally to manage cybersecurity for their domain.
••••• On the internet, nobody knows you’re a vampire – or that you’re there at all.

Specialties: Artillery, Coding, Computer Building, Data Mining, Hacking, Networks, Phones, Surveillance Systems


Attributes
Attributes: Physical AttributesSocial AttributesMental Attributes
Skills: Physical SkillsSocial SkillsMental Skills