Vampire V5
Privacy policy
About Vampire V5
Disclaimers
Editing
Resonance
(section)
From Vampire V5
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Hunting and Humours== Determining what Resonance a vessel has makes feeding more than just a pit stop. Most vampires observe their victims from a distance or engage them in conversation to feel them out. Roleplaying should give a pretty good idea of what Resonance a victim’s blood carries, but after stalking or talking for a scene, the Storyteller may allow a Resolve + Insight test to clarify matters. Tasting the blood of a human dispels all doubt; the Storyteller’s description of the taste, texture, and kick of the blood should give the leech a clear indication of what Resonance the mortal carries. If the mortal harbors a Dyscrasia, the Storyteller may hint at its nature. When the character slakes a level of Hunger from a victim, they feel the rush of the essence locked in their victim’s blood. This rush of Resonance may kick vampiric powers into overdrive or manifest as a unique condition. To determine the temperament of a potential victim that the Storyteller (or scenario author) hasn’t created and detailed before the session, roll a d10 to determine a random temperament. If you get a 6+ on that die, roll again to determine the human’s Resonance. The Storyteller should absolutely shift the numbers dependent on the surrounding environment: nightclubs encourage the Sanguine and don’t attract the Phlegmatic; Protestant churches perhaps the opposite. {| class="wikitable" |- ! Random Temperament !! Random Resonance |- | 1-5: Well-Balanced, negligible Resonance || 1-3: Phlegmatic |- | 6-8: Fleeting|| 4-6: Melancholy |- | 9-0: Intense, potentially acute: roll again below || 7-8: Choleric |- | 1-8: Intense, 9-0:Acute|| 9-0: Sanguine |} ===Changing Resonance=== Characters can change a victim’s Resonance through roleplaying or through the various social systems of the game. If the character successfully scares, seduces, or drugs their victim, the Storyteller should shift the victim’s Resonance to match. If a vampire seduces a scared victim, for example, the human gains the Sanguine (fleeting) temperament while their Melancholic Resonance is (temporarily) submerged. Intensifying a victim’s Resonance follows a similar process to increase their temperament by one step (from fleeting to intense, or intense to acute) on a successful social test or following a cool role-playing scene. Once a victim acutely feels a Resonance, a properly callous vampire can begin the long process of manipulating them into a Dyscrasia. A love affair with a mortal lasting for months or years may lead to them developing an appropriately Sanguine clot; keeping a victim locked up for months to endure repeated waterboarding or brainwashing could develop a Melancholic or Choleric Dyscrasia, depending on the precise sequence and nature of the confinement. Such long-term grooming and abuse of victims is not a scientific process, and likely incurs plenty of Stains. Chronicle Tenets more likely forbid torture, but some may excuse themselves for seducing a mortal into a Sanguine-farming love affair. Humane vampires find it all distasteful; it’s up to the Storyteller to determine what works and how much Dyscrasia farming damages a Kindred’s Humanity.
Summary:
Please note that all contributions to Vampire V5 may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
V5:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Main Page
About
Help
FAQ
Create account
Log in
Find
Browse
Main page
Kindred Basics
Lexicon
Clans
Disciplines
Attributes
Skills
Advantages & Flaws
Resonance
Predator Type
Edit
Edit
This page
Page
Discussion
View history
My pages
Not logged in
Talk
Contributions
Recent changes
Tools
What links here
Related changes
Special pages
Page information