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===Herd=== {| class="wikitable" style="width: 70%;" !style="text-align:left; background-color:#A60000; color:#FFFFFF;"|Herd |- |style="vertical-align:top;"| You have cultivated a group of vessels from whom you can feed without concern. You can use them to perform basic services, although they are neither as tightly controlled nor as loyal as Retainers. (If needed, build your Herd as a combination of Weak and Average mortals; see Mortal Templates, p. 185.) You can slake your Herd rating in Hunger each week without a roll. (This benefit can be shared among more than one vampire.) Overfeeding endangers your Herd, potentially dropping the rating as members die or flee. ■Flaw: (••) Obvious Predator. You exude a predatory demeanor, and humans instinctively fear and mistrust you. Lose two dice from any dice pool for hunting except purely Physical expressions of stalking, chasing,and killing. Lose one die from any dice pool for any Social test intended to put humans at ease. You cannot maintain a Herd. '''Advantage<br> • One to three vessels with random Resonance and no Dyscrasias: You can change one victim’s Resonance once a month with a successful Manipulation + Insight test (Difficulty 4). Examples: graduate students, musical pupils, cleaver family •• Four to seven vessels, half of whom share one Resonance that you pick when you buy this Advantage. Examples: Aging devotees of the city’s fading goth or bhangra scene, fellow club scenesters, large cleaver family ••• Seven to 15 vessels, with two different Resonances that you pick each week when you feed on different Herd members. Examples: rugby team, swinger scene, dance or night school class, night shift employees •••• 16 to 30 vessels: Pick two Resonances every week. Herd maintenance, cover ups, and recruitment take occasional roles in your chronicle. Examples: cult, large brothel, sweatshop ••••• 31 to 60 vessels: Pick three Resonances every week. Herd maintenance and recruitment begins to brush up against the Masquerade. Examples: Large cult, large sweatshop |}
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