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===Effects of Temperament=== Fleeting temperament provides storytelling juice and savor to the hunt, but it has no immediate mechanical effect except as Thin-blood Alchemy ingredients. Tat said, even fleeting temperaments flavor the blood sufficiently to justify buying dots in their associated disciplines (see Resonance and Experience, p. 231). Drinking blood with intense temperament gives the drinker one additional die for dice pools involving a discipline that corresponds to that Resonance. This bonus lasts until the vampire’s next drink of blood dilutes it, or until the vampire’s system empties of blood when their Hunger reaches 5.
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