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==Potence== ===Level 1=== ====Lethal Body==== Using this power, the user is capable of causing horrendous damage to mortals, tearing skin and breaking bones with bare fingers.<br> '''Cost:''' Free<br> '''System:''' The user’s unarmed attacks can now do Aggravated Health damage to mortals, if desired. They also ignore one level of armor per Potence level of the user.<br> '''Duration:''' Passive ====Soaring Leap==== Possessing unholy strength in more than arms and fsts, the user can leap far higher and further than any mortal.<br> '''Cost:''' Free<br> '''System:''' The user can jump a number of meters equal to three times their Potence level vertically, and five times their Potence level horizontally. The user needs no run-up to make these leaps.<br> '''Duration:''' Passive ===Level 2=== ====Prowess==== Vampires with Potence gain far greater strength from their Blood than those who lack it.<br> '''Cost:''' One Rouse Check<br> '''System:''' When activated, add the Potence rating of the user to their unarmed damage value as well as to feats of Strength.<br> '''Duration:''' One scene ===Level 3=== ====Brutal Feed==== Known as the “Savage Kissâ€, this power allows the user to employ an unholy inner strength when draining a victim. In mere seconds, the attacker swallows torrents of blood while mauling the victim. Te result is an efficient, if messy, feeding often employed in the heat of battle where the mangled remains of the victim can be disguised.<br> '''Cost:''' Free<br> '''System:''' The vampire can drain a human completely in seconds, usually within a single turn. Every point of Hunger slaked causes one point of Aggravated Health damage to the victim, as their blood vessels burst and organs bruise and rupture internally. Using Brutal Feed on a vampire does only Superficial Health damage to their dead and inert organs. In combat, Brutal Feed comes immediately after a successful Brawl attack using fangs. The victim first takes bite damage, then damage from this power. Armor does not protect against Brutal Feed, as the wounds are, or at least begin as, mainly internal. Storytellers may decide such mutilation-killing warrants Stains (p. 239).<br> '''Duration:''' One feeding ====Spark of Rage==== '''Amalgam :''' Presence 3<br> Combining Potence and Presence, the vampire can incite anger and even frenzy in onlookers, as easily as awe or dread. The user must take care not to rile up an angry mob to turn on them rather than the target or each other.<br> '''Cost:''' One Rouse Check<br> '''Dice Pools :''' Manipulation + Potence<br> '''System:''' When active, the user can add their Potence rating to any attempt to rile or incite a person or a crowd to violence. In addition, the user can activate this power and roll a contest of Manipulation + Potence vs Composure + Intelligence of another vampire. If they win, the opposing vampire must make a fury frenzy test at Difficulty 3.<br> '''Duration:''' One scene ====Uncanny Grip==== Focusing their unnatural strength into their toes and fingers, the vampire grips and burrows their extremities into almost any surface, enabling them to climb and even hang otherwise unsupported from walls and ceilings. Close observation reveals telltale scarring or deformation on these surfaces afterward, however, as this is an application of brute force, not superhero-style adhesion.<br> '''Cost:''' One Rouse Check<br> '''Dice Pools :''' Manipulation + Potence<br> '''System:''' When active, the user can add their Potence rating to any attempt to rile or incite a person or a crowd to violence. In addition, the user can activate this power and roll a contest of Manipulation + Potence vs Composure + Intelligence of another vampire. If they win, the opposing vampire must make a fury frenzy test at Difficulty 3.<br> '''Duration:''' One scene ===Level 4=== ====Draught of Might==== The Blood of the vampire becomes saturated with the power of Potence, conveying a part of that power to anyone who drinks of it. This is the Potence equivalent of Draught of Elegance (p. 254).<br> '''Cost:''' One Rouse Check<br> '''System:''' Drinking a Rouse Checks worth of Blood directly from the user gifts the drinker with temporary Potence equal to half the Potence dots (rounded down) of the donor. The drinker gains the same powers as the donor’s, up to that level.<br> '''Duration:''' One night; for vampires, until the next feeding or the vampire reaches Hunger 5 ===Level 5=== ====Earthshock==== Their strength an elemental force, the vampire can slam their fst or foot into the ground, creating a shockwave that throws their opponents prone. One of the more dramatic applications of Potence, this power needs to be carefully employed, lest the user literally bring the house down upon themselves.<br> '''Cost:''' Two Rouse Checks<br> '''System:''' No additional test is needed to create the shockwave. (Te ground is hard to miss.) Anyone within a fvemeter radius of the user must make a Dexterity + Athletics roll (Difficulty 3), with the results below. Anyone prepared for the Earthshock (such as the user’s companions) can shift their results up by one step. This power causes significant collateral damage. If used on the ground, the earth cracks. If used indoors, furniture breaks and mirrors shatter. On anything but the ground floor the floor might shatter, causing everyone within the radius to plummet to the floor below. This power can only be used once per scene.<br> '''Critical Win:''' No effect.<br> '''Win :''' Knocked off balance. Lose current action.<br> '''Failure:''' Fall prone. Lose current action; must spend a turn getting up.<br> '''Duration :''' One use ====Fist of Caine==== The vampire’s bare hands can inflict grievous injuries, lethal to both mortals and other vampires. They can dismember, pierce, impale, decapitate, and even rip a heart out of the chest.<br> '''Cost:''' One Rouse Check<br> '''System:''' For one scene the user can inflict Aggravated Health damage to mortals and supernaturals alike while Brawling, as they literally rend flesh and tear their opponents limb from limb with their bare hands.<br> '''Duration:''' One scene
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