Vampire V5
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The Blood
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==Prices of the Blood== Despite all of the gifts bestowed by their condition, the Blood extracts a heavy toll. A number of terrible curses afflict a vampire, each one an enemy waiting just beneath the skin. ===Awakening=== Every night a vampire rises from day-sleep they must make a Rouse Check. If failing this Rouse Check would raise the vampire’s Hunger above 5, a failure sends the vampire into torpor instead of forcing a test for hunger frenzy. During the day, vampire Blood becomes quiescent, even gelid. Awakening during the day requires a Humanity roll at a Difficulty depending on the level of crisis. A fire or other life-threatening situation is Difficulty 3; an urgent message or decision is Difficulty 4; an inconvenience to deal with is Difficulty 5 or higher. Once awakened from day-sleep, a vampire can only act for a single scene. At the end of that period, to remain awake longer, they must make a Humanity roll at Difficulty 3; a win permits an additional scene. A critical win lets them stay awake for as long as needed. If a Kindred acts during daylight hours, the maximum dice pool they can roll equals their Humanity rating. ===Frenzy=== (for the new players to find out during the game)
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