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===Retainers=== {| class="wikitable" style="width: 70%;" !style="text-align:left; background-color:#A60000; color:#FFFFFF;"|Retainers |- |style="vertical-align:top;"| You have one or more loyal and steadfast servants or assistants. Retainers may be ghouls who are blood bound to you, individuals you have so Dominated over the years that they are incapable of independent action, or individuals you have so overwhelmed with your Presence that they would do anything for you. You must always control retainers in some fashion: a salary, vitae donation, or direct mesmerism. Tough typically loyal, retainers may betray you if the reward outweighs the risk or if you have treated them badly. The Storyteller can always call for a scene between you and a retainer. Retainers should act as characters, not puppets. Even ghoul retainers aren’t supermen; the most skilled servants don’t always show the highest loyalty. Everything in Vampire is a tradeoff. Storytellers can use Retainers to add flavor to the chronicle; don’t let them or their misuse damage the story. ■Flaw: (•) Stalkers. You have a tendency to attract people who become a tad too smitten with you for your own good. A former retainer retains their memory of you and a desire to reconnect. They may be hungry, love-maddened, desperate, opportunistic, or any combination or variation. Should you get rid of them, another soon appears. '''Advantage • Underwhelming retainer: A child, criminal lowlife, or horror nerd follows you around and does your bidding without a Blood Bond. Build them as a Weak mortal. •• A ghoul, a family servant, a human lover, or a dominated thrall: give them a backstory. Build them as an Average mortal or as a ghoul with no Advantages. For more on Ghouls, see p. 234. ••• A retainer competent enough to act independently and make lesser problems go away. They are likely a ghoul with traits equivalent to Gifted mortals, on top of their supernatural abilities. |}
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